AI Insights · Timothy · September 2022
Top 5 Third Person Games in Finland Q3 2022 Performance Overview
Explore the performance trends of the top third-person games in Finland during Q3 2022, including downloads, revenue, and active users data from Sensor Tower.
In the third quarter of 2022, the top five third-person games in Finland showcased varied performance trends in terms of downloads, revenue, and active users. Here's a detailed look at each app:
Stumble Guys
Published by Scopely, Inc., this game saw a significant rise in weekly revenue, starting from approximately $1K at the beginning of the quarter and peaking at $7.7K by the end of September. Weekly downloads showed an uptrend initially, reaching 12.9K in late July before settling around the 9K mark in September. Active users steadily increased from 28.2K to nearly 60K over the same period, indicating strong engagement.
Subway Surfers
Developed by Sybo Games ApS, this classic title experienced a decline in weekly downloads, dropping from 4K at the end of June to just under 2K by late September. Revenue followed a similar downward trend, starting at around $900 and decreasing to $230. Active users also saw a steady decline from 231K to 130K throughout the quarter, reflecting reduced player activity.
Tall Man Run
From SUPERSONIC STUDIOS LTD, this game faced a decrease in weekly downloads, starting at 2.7K and falling to 920 by the end of September. Revenue remained minimal, peaking at $36 in early July and dropping to zero by mid-September. Active users decreased from 13K to 7.5K, showing a decline in player retention over the quarter.
Gun Head Run
Released by MondayOFF in late August, this game saw a spike in weekly downloads to 7.7K shortly after launch but then declined to 1.8K by the end of September. Revenue remained modest, peaking at $55 in early September. Active users peaked at 12.8K in early September before declining to 6.2K by the end of the month.
Going Balls
Another title from SUPERSONIC STUDIOS LTD, this game had a relatively stable download trend, with a slight increase from 1.3K to 2.3K over the quarter. Revenue remained low, peaking at $43 in mid-August. Active users saw a gradual increase from 8.6K to 10.2K, indicating steady player engagement.
For more in-depth insights and data, visit Sensor Tower.